What Really Makes Software Bloated? (Hint: It’s Not Just Size)
“Bloat isn’t when code is big. Bloat is when code makes easy things hard.”
“Bloat isn’t when code is big. Bloat is when code makes easy things hard.”
If you’ve ever groaned while trying to make a simple change in a seemingly “mature” codebase, chances are you weren’t battling a lack of documentation or poor naming. You were fighting bloat — not just in the codebase, but in its structure of thought.
In this post, we’ll explore the real nature of software bloat — what causes it, why it creeps in so easily, and how to recognize (and fight) it before it corrodes your system.
Bloat ≠ Big
Let’s start by redefining a common misconception: bloat is not about how big the codebase is.
Yes, a large system can be overwhelming. Thousands of files. Millions of lines. But if most of that code is well-isolated, and you only need to understand a small, coherent part to make a change, it’s not bloated — it’s big and modular.
In fact, even libraries like Java’s standard APIs or the Linux kernel are massive — but they’re often used in a clean, focused way. You don’t need to know everything; you just need to know what you need.
Healthy systems can be large. Bloated systems are cognitively heavy, even when small.
Where the Real Bloat Lies: Entangled Invariants
The insidious kind of bloat creeps in not when your system grows, but when your reasoning gets tangled.
“Every invariant places a burden on the code.”
Invariants — those hidden “must-be-true” facts that glue your system together — are necessary. But the more of them you scatter across components, the more mental gymnastics you impose on developers.
Let’s say you have a simple module for processing payments. Initially, calling processPayment() was enough. But now, before calling it, you must:
- Check the user’s fraud score,
- Lock their account in Redis,
- Load three flags from a config service,
- Update a state machine,
- And ensure a background job isn’t already running.
All of these are invariants. They must be true. But they aren’t visible in the method signature. They’re ambient. And they make the system fragile.
You no longer write logic. You perform rituals.
How Bloat Makes Easy Things Hard
In bloated systems, what should be simple becomes a minefield.
“What was once a simple matter of calling a function is now a game of save-and-restoring all the fields…”
You see this everywhere:
- A form submission handler that juggles five different side-effects,
- A UI component that relies on invisible global state,
- A microservice where adding a field means updating code in four other services.
The original logic isn’t hard. But the context-switching is brutal. You’re not reasoning about what needs to happen. You’re deciphering how to avoid breaking everything else.
That’s the hallmark of bloat.
A Better Definition: Locality of Change
A bloated system is one where the mental model needed to make a change exceeds the scope of the change itself.
In contrast, a cleanly designed system allows for local changes:
- Add a feature? Touch one module.
- Fix a bug? Change one function.
- Introduce a new concept? Compose it with existing parts.
This is locality of reasoning, and it’s the best insurance against bloat.
Symptoms of Real Bloat
You might be dealing with bloat if:
- You hesitate before making a change because you’re unsure of the ripple effects.
- You have to mentally juggle five different states to understand a feature.
- Debugging feels like archaeology — digging through layers to understand what’s even going on.
- You fear refactoring because “everything is connected somehow.”
And worst of all: new developers can’t onboard without handholding, because the rules aren’t written anywhere — they’re learned through pain.
Fighting Bloat: Principles That Help
Encapsulate Invariants
If multiple parts of the system must obey a rule, make it a rule they can’t break. Use types, abstractions, and assertions to trap the logic in one place.
Preserve Locality
Make sure most changes only require local edits. This means:
- Narrow interfaces,
- Single-responsibility components,
- Minimal cross-cutting concerns.
If a change requires diving into five files across the stack, something’s wrong.
Separate Coordination from Logic
Often, bloat arises because coordination logic (retry, state management, scheduling) mixes with core logic (business rules).
Separate them. Let the system orchestrate. Let the modules focus.
Test the Behavior, Not the Ceremony
Write tests that capture what the system should do — not how it’s currently wired up. That gives you freedom to refactor without fighting your test suite.
Closing Thought: Build for Readers, Not Just Runners
“Software should be optimized for the reader, not just the compiler.”
— Douglas Crockford
Bloat sneaks in when we optimize for machines, deadlines, and frameworks — without thinking about the poor human who has to read this mess six months later.
Fight bloat by designing with clarity, isolating complexity, and reducing the surface area of change. Make simple things simple again.